GtkRadiant 1.6.4 Release Notes TTimo - 2013/07/25 ============================== BUILDS ------ Windows: http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20131213.zip Linux 32 bits: http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-Linux-i686-20131213.tar.gz Linux 64 bits: http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-Linux-x86_64-20131213.tar.gz MacOS X: http://quake2world.net/files/GtkRadiant-1.6.4-1.dmg Important: On Windows, make sure the Visual C++ Redistributable for Visual Studio 2012 is installed. You can obtain it from http://www.microsoft.com/en-gb/download/details.aspx?id=30679 INSTALLATION ------------ See http://icculus.org/gtkradiant/installation.html CHANGES ------- - MacOS X support and official binaries available - Added support for Quake2World [1] and vanilla Quake2 [2] - Added support for Return to Castle Wolfenstein - Added Star Trek Voyage: Elite Force game pack - Added Jedi Academy gamepack - Project codebase updated to Visual Studio 2012 on Windows, including all supporting libraries (gtk, jpeg, libxml) - On Windows, choice of 32 bit q3map2 or 64 bit q3map2. Note that the editor itself is still a 32 bit application. - Added -exportents option to q3map2 and q3map2_urt: some idTech3 games can load entities from a separate file than the .bsp - Increased the max textures directory limit - Added support for multiple vertex selection and drag - Added a toolbar button to toggle creating detail brushes or structural brushes by default - Added a preference option to create all brushes with a caulk texture - Numerous fixes to the 4-view layout, in particular to the floating dialog window that works with it - idTech3 surface inspector was redone and simplified - Improved GL font rendering on Windows - A lot of code cleanups LINKS ----- [1] Quake2World - http://quake2world.net/ [2] Quake II Starter - http://q2s.tastyspleen.net/ [*] Official GtkRadiant website: http://icculus.org/gtkradiant/