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Lost Penguins Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AnimationAnimation is responsible to return the correct frame of an animation
AnimEventAnimation event
BackgroundBackground
BaleogBaleog (Viking)
BombBomb item
BoxAbstract Box base class
CAnimEventCharacter animation event
CEventCharacter event
CharacterDamagable, non static objects
ConfigGame configuration structure
DeadPlayerDead player
DoorDoor
EAttackAttack event
EditBoxMain Box of the editor with all main options
EditorHandels editor specific tasks
ErikErik (Viking)
ERunDelayed (accelerated) run event
EventBase class for events (non instantanious effects)
ExitExit
FangFang (Viking)
FontFont engine
FrameFrame format
GeyserGeyser
GraphicsEngineGraphics engine
HeartHealing item
HitCollision type
ImageImage structure
ImageCacheCaches images
InputHandlerHandels keyboard events
ItemItem
KeyKey item
MenuAbstract menu base class
MonsterIntelligent opponents
NewMapBoxCreates a new map with the specified attributes
ObjectBase class of all objects on the map
ObjectBoxConfigure object attributes
ObjectsPoolContainer for objects
OlafOlaf (Viking)
OpenMapBoxOpens the specified map
PhysicHandlerUpdates all game states and animations, acts as a Mediator between objects
PlaceBoxBox used to choose the object that is to be placed
PlantRegrowing plant
PlayerInteractively controlled characters
SaveAsBoxSaves the map to the specified file
ScenarioScenario organization
ScorchScorch (Viking)
SFont_FontFont structure
SoundCacheCaches sounds
SoundsEngineSounds engine
SpikeRegrowing plant
TeleporterTeleporter
TextInputBoxAbstract base class for text input boxes
TriggerTrigger
TriggeredBombExploding Bomb
WallWall
WaterWater
WeaponWeapons
WindWind
ZombieZombie

Generated on Sun Feb 5 13:02:35 2006 for Lost Penguins by doxygen 1.3.8